![]() If one is able to hack both, the player character's path is clear, for now. The terminal controlling the sentry bots is broken, and cannot be used. The average difficulty computer disables the automated turrets, while the hard difficulty computer disables the protectrons. The difficulty of the locked computers are average and hard respectively, once hacked they can be used to disable the vault's defenses. Behind the door one will find three computers, two of which are locked. If House was killed previously, Yes Man will instead be displayed on the screen, though no interactions will be available.ĭown the stairs one will encounter a hostile protectron, a door, and the rest of the path. Either way, he will inform the player character that he has no control over the vault's defenses and that one will have to fight their way to the computer. In conversation, he will tell the player character the purpose of the chip and of Victor's objectives before asking the player character to finish the job by upgrading the computer's security protocol. ![]() Once the player character is inside the vault, one will see a large screen on which Mr. Putting the platinum Chip in the computer will provide subterranean access to the irradiated vault. Upon entering, a Legionary will return all of one's confiscated items. The vault is located within a concrete bunker behind Caesar's tent. Leave the tent and head down to the training grounds. If the player character releases Benny, the Legion becomes hostile towards the player character and the quest cannot be completed. At this point, the player character can speak to Benny and decide what they want to do. If Benny is alive, Caesar will inform the player character they will get to choose his manner of death. He asks the player to enter the vault and destroy it. Caesar will tell the Courier that he has heard a lot about them and will talk about what they have done depending on the Courier's past decisions, he will then tell the Courier that there is a vault underneath the camp with the markings of the Lucky 38 Casino. Here one will find the Legion arena and Caesar's tent. Travel up the hill and enter through the gate to the inner area of the Fort. With a Speech skill of 35, the player character can ask what items are banned, and keep aid/chems, saying they suffer from a heart problem. All weapons will be returned upon leaving the camp. ![]() Upon arriving at Caesar's camp, the player character will have their weapons removed (with the option to keep holdout weapons).
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